Visualisation Expert
Developed and maintained applications, primarily in the area of scientific visualisation, for the Virtual Reality Centre at the University of Groningen. This included software written in C, C++ to run on a linux-based visualisation cluster which drives a 6-projector (HD) Reality Theatre and a 4-projector Reality Cube.
Parallel rendering frameworks (Equalizer, Chromium) were used to extend PC standalone versions of graphical software (VMD, PyMOL, OpenVRML) to create a scalable, interactive and distributed (OpenGL-based) visualisation system.
Added functionality to the custom in-house viewer (based on OpenSceneGraph) used to display large scale 3D models. Extended this custom viewer to develop an interactive program which displays planetary datasets on virtual spheres.
Participated as the the lead programmer in the construction of an augmented reality based educational exhibit. Head-mounted displays connected to cameras were used to view and interact with the exhibit using a game-like interface built over existing technologies (ARToolkit[Plus], OpenSceneGraph).Developed and maintained applications, primarily in the area of scientific visualisation, for the Virtual Reality Centre at the University of Groningen. This included software written in C, C++ to run on a linux-based visualisation cluster which drives a 6-projector (HD) Reality Theatre and a 4-projector Reality Cube. Parallel rendering frameworks (Equalizer, Chromium) were used to extend PC standalone versions of graphical software (VMD, PyMOL, OpenVRML) to create a scalable, interactive and distributed (OpenGL-based) visualisation system. Added functionality to the custom in-house viewer (based on OpenSceneGraph) used to display large scale 3D models. Extended this custom viewer to develop an interactive program which displays planetary datasets on virtual spheres. Participated as the the lead programmer in the construction of an augmented reality based educational exhibit. Head-mounted displays connected to cameras were used to view and interact with the exhibit using a game-like interface built over existing technologies (ARToolkit[Plus], OpenSceneGraph).